Avoid Island after island in this casual endless runner.

Please note this is a mobile game and is aimed towards being played on mobile. The Game is currently pending review to be published to the Google play store so a webgl version has been placed here in the meantime.

I made this during Weekly Game Jam 189, to better learn the ways to implement Mobile controls, Unity Ads and try my hand at Google Play Services. I feel like I did a good job with my time over the week and will only go back to this if there is any issues with the project after releasing on the Google Play Store.

This was also my first attempt at using Unity's Shader Graph and I created my own Water Shader. I felt like this came out nicely and I feel like this has become a good stepping stone towards future shader graph journeys.

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Comments

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Hey, this is pretty fun! I like the look, simple casual game.

One suggestion I have is to start it a little faster -- it's, what, 10-15 seconds before you even have to touch the controls? No need for all that wait time, we can start a little faster/a little closer to the first island, imo.

That said, fun times :)

A completely reasonable suggestion, I'll be sure to upload a fix to this